Web-based P2P collaborative editor for live coding music and graphics
in:verse is a programming language and environment for exploring the conflux of poetry, visuals, mathematics and code.
Estuary is a platform for collaboration and learning through live coding. It enables you to create sound, music, and visuals in a web browser. Key features include:
built-in tutorials and reference materials
a growing collection of different interfaces and live coding languages
support for networked ensembles (whether in the same room or distributed around the world)
text localization to an expanding set of natural languages
visual customization via themes (described by CSS)
Set of tools for livecoding networked visuals. Inspired by analog modular synthesizers, these tools are an exploration into using streaming over the web for routing video sources and outputs in realtime.
IanniX is a graphical open source sequencer, based on Iannis Xenakis works, for digital art. IanniX syncs via Open Sound Control (OSC) events and curves to your real-time environment.
Fragment is a collaborative cross-platform audiovisual live coding environment with pixels based real-time image-synth approach to sound synthesis, the sound synthesis is powered by pixels data produced on the graphics card by live GLSL code, everything is based on pixels!
Livecodelab is a special secret place where you can make fancy "on-the-fly" 3d visuals and play awesomely offbeat (literally) sounds. "On-the-fly" meaning: as you type.
ZippList is a super simple directory that features a hand picked selection of the very best, free resources and tools for creatives.
We’ve scoured the internet for the most awesome sites that feature free stock photography , mockups, icons, graphics, video, audio, colour swatches, textures and tools – so you don’t have to.
A 3D game engine for livecoding worlds into existence.
Fluxus is a rapid prototyping, playing and learning environment for 3D graphics, sound and games. Extends the Racket language with graphical commands and can be used within it’s own livecoding environment or from within the DrRacket IDE.