make music with code. connect different nodes like a synth, sequencer or sampler.
Orchestra is an open-source for live music performances in metaverse environments. Orchestra includes components for live performances in A-Frame/NAF-based metaverse environments, with real-time streaming of volumetric video and audio, live coding and the integration of PureData for performances with virtual instruments and interactive algorithms.
Troop is a real-time collaborative tool that enables group live coding within the same document across multiple computers. Hypothetically Troop can talk to any interpreter that can take input as a string from the command line but it is already configured to work with live coding languages FoxDot, TidalCycles, and SuperCollider.
MIMIC is a web platform for the artistic exploration of musical machine learning and machine listening. We have designed this collaborative platform as an interactive online coding environment, engineered to bring new technologies in AI and signal processing to artists, composers, musicians and performers all over the world.
Sema is a playground where you can rapidly prototype live coding mini-languages for signal synthesis, machine learning and machine listening.
Sema aims to provide an online integrated environment for designing both abstract high-level languages and more powerful low-level languages.
This is software for collaborative live coding. On one machine, you run an extramuros "server". Then, from as many machines as you like, you use a web browser to connect to the server and code into shared text buffers. Finally, and again from as many machines as you like, your run the extramuros "client" code in order to receive code from the server and pipe it to the language interpreter of your choice (SuperCollider, Tidal, etc). Think of the "client" code as a way for machines to listen in on a public stream of code.
Estuary is a platform for collaboration and learning through live coding. It enables you to create sound, music, and visuals in a web browser. Key features include:
built-in tutorials and reference materials
a growing collection of different interfaces and live coding languages
support for networked ensembles (whether in the same room or distributed around the world)
text localization to an expanding set of natural languages
visual customization via themes (described by CSS)
TOPLAP is an organisation founded in 2004, to explore and promote live coding. Live coders expose and rewire the innards of software while it generates improvised music and/or visuals.
FoxDot is an easy-to-use Python library that creates an interactive programming environment and talks to the powerful sound synthesis engine, called SuperCollider to make music. FoxDot schedules musical events in a user-friendly and easy-to-grasp manner that makes live coding easy and fun for both programming newcomers and veterans alike.
Livecodelab is a special secret place where you can make fancy "on-the-fly" 3d visuals and play awesomely offbeat (literally) sounds. "On-the-fly" meaning: as you type.
Sonic Pi is a new kind of musical instrument. Instead of strumming strings or whacking things with sticks - you write code - live.
Sonic Pi is a complete open source programming environment originally designed to explore and teach programming concepts within schools through the process of creating new sounds.
In addition to being an engaging education resource it has evolved into an extremely powerful and performance-ready live coding instrument suitable for professional artists and DJs.
Gibber is a live coding environment for the web browser, using the Gibberish.js audio engine, the CodeMirror code editor library and wrapping Three.js for 3d graphics and shader support. Version 2 of Gibber features a much more efficient audio engine, some interesting mapping abstractions and a server/database backend for publishing and browsing files and collaboratively live coding.
TidalCycles (or Tidal for short) is a language for live coding patterns.
It allows you to make musical patterns with text, describing sequences and ways of transforming and combining them, exploring complex interactions between simple parts.
A 3D game engine for livecoding worlds into existence.
Fluxus is a rapid prototyping, playing and learning environment for 3D graphics, sound and games. Extends the Racket language with graphical commands and can be used within it’s own livecoding environment or from within the DrRacket IDE.