ixi audio is an experimental project concerned with the creation of digital musical instruments and environments for generative music.
Tone.js is a Web Audio framework for creating interactive music in the browser. The architecture of Tone.js aims to be familiar to both musicians and audio programmers looking to create web-based audio applications. On the high-level, Tone offers common DAW (digital audio workstation) features like a global transport for scheduling and timing events and prebuilt synths and effects. For signal-processing programmers (coming from languages like Max/MSP), Tone provides a wealth of high performance, low latency building blocks and DSP modules to build your own synthesizers, effects, and complex control signals.
Able Player is a fully accessible cross-browser media player. It uses the HTML5 <audio> or <video> element for browsers that support them, and (optionally) the JW Player as a fallback for those that don’t.
A 3D game engine for livecoding worlds into existence.
Fluxus is a rapid prototyping, playing and learning environment for 3D graphics, sound and games. Extends the Racket language with graphical commands and can be used within it’s own livecoding environment or from within the DrRacket IDE.
Overtone is an open source audio environment designed to explore new musical ideas from synthesis and sampling to instrument building, live-coding and collaborative jamming. We combine the powerful SuperCollider audio engine, with Clojure, a state of-the-art lisp, to create an intoxicating interactive sonic experience.
Flocking is a JavaScript audio synthesis framework designed for artists and musicians who are building creative and experimental Web-based sound projects.
A tool to quickly generate 8bit/16 bit-soud effects!
pyo is a Python module written in C to help digital signal processing script creation.
HTML5 <video> and <audio> made easy.
One file. Any browser. Same UI.